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char mapname[_MAXDEFSTR] = { 0 };
char buf[8];
gzread(f, buf, 8);
if (strncmp(buf, "CUBESAVE", 8))
goto out;
if (gzgetc(f) != islittleendian)
goto out; // not supporting save->load accross
// incompatible architectures simpifies things
// a LOT
// not supporting save->load accross incompatible architectures
// simpifies things a LOT
goto out;
if (gzgeti() != SAVEGAMEVERSION ||
gzgeti() != DynamicEntity.serializedSize)
goto out;
gzread(f, mapname, _MAXDEFSTR);
nextmode = gzgeti();
// continue below once map has been loaded and client & server
// have updated
changemap(@(mapname));
return;
out:
conoutf(@"aborting: savegame/demo from a different version of "
@"cube or cpu architecture");
@"cube or cpu architecture");
stop();
}
COMMAND(loadgame, ARG_1STR, (^ (OFString *name) {
OFString *path = [OFString stringWithFormat:
@"savegames/%@.csgz", name];
OFIRI *IRI = [Cube.sharedInstance.userDataIRI
IRIByAppendingPathComponent: path];
loadstate(IRI);
}))
void
loadgameout()
{
stop();
conoutf(@"loadgame incomplete: savegame from a different version of "
@"this map");
@"this map");
}
void
loadgamerest()
{
if (demoplayback || !f)
return;
|
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setclient(democlientnum, [Player.player1 copy]);
readdemotime();
}
VAR(demodelaymsec, 0, 120, 500);
// spline interpolation
#define catmulrom(z, a, b, c, s, dest) \
{ \
OFVector3D t1 = OFSubtractVectors3D(b, z); \
t1 = OFMultiplyVector3D(t1, 0.5f); \
\
OFVector3D t2 = OFSubtractVectors3D(c, a); \
t2 = OFMultiplyVector3D(t2, 0.5f); \
\
float s2 = s * s; \
float s3 = s * s2; \
\
#define catmulrom(z, a, b, c, s, dest) \
{ \
OFVector3D t1 = OFSubtractVectors3D(b, z); \
t1 = OFMultiplyVector3D(t1, 0.5f); \
\
OFVector3D t2 = OFSubtractVectors3D(c, a); \
t2 = OFMultiplyVector3D(t2, 0.5f); \
\
float s2 = s * s; \
float s3 = s * s2; \
\
dest = OFMultiplyVector3D(a, 2 * s3 - 3 * s2 + 1); \
OFVector3D t = OFMultiplyVector3D(b, -2 * s3 + 3 * s2); \
dest = OFAddVectors3D(dest, t); \
t1 = OFMultiplyVector3D(t1, s3 - 2 * s2 + s); \
dest = OFAddVectors3D(dest, t1); \
t2 = OFMultiplyVector3D(t2, s3 - s2); \
dest = OFAddVectors3D(dest, t2); \
dest = OFAddVectors3D(dest, t); \
t1 = OFMultiplyVector3D(t1, s3 - 2 * s2 + s); \
dest = OFAddVectors3D(dest, t1); \
t2 = OFMultiplyVector3D(t2, s3 - s2); \
dest = OFAddVectors3D(dest, t2); \
}
void
fixwrap(DynamicEntity *a, DynamicEntity *b)
{
while (b.yaw - a.yaw > 180)
a.yaw += 360;
|
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|
gzgetv(&dorig);
particle_splash(3, ddamage, 1000, dorig);
}
// FIXME: set more client state here
}
// insert latest copy of player into history
if (extras &&
(playerhistory.count == 0 ||
playerhistory.lastObject.lastUpdate != playbacktime)) {
if (extras && (playerhistory.count == 0 ||
playerhistory.lastObject.lastUpdate != playbacktime)) {
Player *d = [target copy];
d.lastUpdate = playbacktime;
if (playerhistory == nil)
playerhistory = [[OFMutableArray alloc] init];
[playerhistory addObject: d];
|