Cube  Diff

Differences From Artifact [8800716a44]:

To Artifact [455fc77430]:


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extern void resettagareas();
extern void settagareas();
extern entity *newentity(
    int x, int y, int z, OFString *what, int v1, int v2, int v3, int v4);

// worldlight
extern void calclight();
extern void dodynlight(
    OFVector3D &vold, OFVector3D &v, int reach, int strength, dynent *owner);
extern void dodynlight(const OFVector3D &vold, const OFVector3D &v, int reach,
    int strength, dynent *owner);
extern void cleardlights();
extern block *blockcopy(block &b);
extern void blockpaste(block &b);

// worldrender
extern void render_world(float vx, float vy, float vh, int yaw, int pitch,
    float widef, int w, int h);
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extern void pruneundos(int maxremain = 0);

// renderextras
extern void line(int x1, int y1, float z1, int x2, int y2, float z2);
extern void box(block &b, float z1, float z2, float z3, float z4);
extern void dot(int x, int y, float z);
extern void linestyle(float width, int r, int g, int b);
extern void newsphere(OFVector3D &o, float max, int type);
extern void newsphere(const OFVector3D &o, float max, int type);
extern void renderspheres(int time);
extern void gl_drawhud(
    int w, int h, int curfps, int nquads, int curvert, bool underwater);
extern void readdepth(int w, int h);
extern void blendbox(int x1, int y1, int x2, int y2, bool border);
extern void damageblend(int n);

// renderparticles
extern void setorient(OFVector3D &r, OFVector3D &u);
extern void particle_splash(int type, int num, int fade, OFVector3D &p);
extern void particle_splash(int type, int num, int fade, const OFVector3D &p);
extern void particle_trail(
    int type, int fade, OFVector3D &from, OFVector3D &to);
extern void render_particles(int time);

// worldio
extern void save_world(OFString *fname);
extern void load_world(OFString *mname);
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extern void moveplayer(dynent *pl, int moveres, bool local);
extern bool collide(dynent *d, bool spawn, float drop, float rise);
extern void entinmap(dynent *d);
extern void setentphysics(int mml, int mmr);
extern void physicsframe();

// sound
extern void playsound(int n, OFVector3D *loc = 0);
extern void playsound(int n, const OFVector3D *loc = NULL);
extern void playsoundc(int n);
extern void initsound();
extern void cleansound();

// rendermd2
extern void rendermodel(OFString *mdl, int frame, int range, int tex, float rad,
    float x, float y, float z, float yaw, float pitch, bool teammate,