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#ifdef USE_MIXER
vector<Mix_Chunk *> samples;
#else
vector<FSOUND_SAMPLE *> samples;
#endif
cvector snames;
static OFMutableArray<OFString *> *snames;
int
registersound(char *name)
registersound(char *name_)
{
@autoreleasepool {
OFString *name = @(name_);
loopv(snames) if (strcmp(snames[i], name) == 0) return i;
snames.add(newstring(name));
samples.add(NULL);
return samples.length() - 1;
int i = 0;
for (OFString *iter in snames) {
if ([iter isEqual:name])
return i;
i++;
}
if (snames == nil)
snames = [[OFMutableArray alloc] init];
[snames addObject:name];
samples.add(NULL);
return samples.length() - 1;
}
}
COMMAND(registersound, ARG_1EST)
void
cleansound()
{
if (nosound)
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if (n < 0 || n >= samples.length()) {
conoutf(@"unregistered sound: %d", n);
return;
}
if (!samples[n]) {
OFString *path = [OFString
stringWithFormat:@"packages/sounds/%s.wav", snames[n]];
stringWithFormat:@"packages/sounds/%@.wav", snames[n]];
OFIRI *IRI = [Cube.sharedInstance.gameDataIRI
IRIByAppendingPathComponent:path];
#ifdef USE_MIXER
samples[n] =
Mix_LoadWAV(IRI.fileSystemRepresentation.UTF8String);
#else
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