Cube  Diff

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To Artifact [da461b7a90]:


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// rendertext.cpp: based on Don's gl_text.cpp

#include "cube.h"

#import "OFColor+Cube.h"

short char_coords[96][4] = {
	{ 0, 0, 25, 64 },       //!
	{ 25, 0, 54, 64 },      //"
	{ 54, 0, 107, 64 },     // #
	{ 107, 0, 148, 64 },    //$
	{ 148, 0, 217, 64 },    //%
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}

void
draw_text(OFString *string, int left, int top, int gl_num)
{
	glBlendFunc(GL_ONE, GL_ONE);
	glBindTexture(GL_TEXTURE_2D, gl_num);
	glColor3ub(255, 255, 255);
	[OFColor.white cube_setAsGLColor];

	int x = left;
	int y = top;

	int i;
	float in_left, in_top, in_right, in_bottom;
	int in_width, in_height;

	const char *str = string.UTF8String;
	size_t len = string.UTF8StringLength;
	for (i = 0; i < len; i++) {
		int c = str[i];

		if (c == '\t') {
			x = (x - left + PIXELTAB) / PIXELTAB * PIXELTAB + left;
			continue;
		}

		if (c == '\f') {
			glColor3ub(64, 255, 128);
			[[OFColor colorWithRed:0.25f
					 green:1.0f
					  blue:0.5f
					 alpha:1.0f] cube_setAsGLColor];
			continue;
		}

		if (c == ' ') {
			x += FONTH / 2;
			continue;
		}