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#define FONTH 64
#define PIXELTAB (VIRTW / 12)
#define PI (3.1415927f)
#define PI2 (2 * PI)
// simplistic vector ops
#define dotprod(u, v) ((u).x * (v).x + (u).y * (v).y + (u).z * (v).z)
#define vdist(d, v, e, s) \
OFVector3D v = OFSubtractVectors3D(s, e); \
float d = (float)sqrt(dotprod(v, v));
float d = sqrtf(OFDotProductOfVectors3D(v, v));
#define vreject(v, u, max) \
((v).x > (u).x + (max) || (v).x < (u).x - (max) || \
(v).y > (u).y + (max) || (v).y < (u).y - (max))
#define vlinterp(v, f, u, g) \
{ \
(v).x = (v).x * f + (u).x * g; \
(v).y = (v).y * f + (u).y * g; \
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