Cube  Diff

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// one big bad include file for the whole engine... nasty!

#import <ObjFW/ObjFW.h>

#include "tools.h"

@interface Cube: OFObject <OFApplicationDelegate>
@end

enum // block types, order matters!
{
	SOLID = 0, // entirely solid cube [only specifies wtex]
	CORNER,    // half full corner of a wall
	FHF,       // floor heightfield using neighbour vdelta values
	CHF,       // idem ceiling