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extern void initsound();
extern void cleansound();
// rendermd2
extern void rendermodel(char *mdl, int frame, int range, int tex, float rad,
float x, float y, float z, float yaw, float pitch, bool teammate,
float scale, float speed, int snap = 0, int basetime = 0);
extern mapmodelinfo &getmminfo(int i);
extern mapmodelinfo *getmminfo(int i);
// server
extern void initserver(bool dedicated, int uprate, char *sdesc, char *ip,
char *master, char *passwd, int maxcl);
extern void cleanupserver();
extern void localconnect();
extern void localdisconnect();
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