Cube  Diff

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To Artifact [32dfc98d1d]:


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// renderextras.cpp: misc gl render code and the HUD

#include "cube.h"

#import "DynamicEntity.h"
#import "Entity.h"

void
line(int x1, int y1, float z1, int x2, int y2, float z2)
{
	glBegin(GL_POLYGON);
	glVertex3f((float)x1, z1, (float)y1);
	glVertex3f((float)x1, z1, y1 + 0.01f);
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	@"?",
	@"?",
	@"?",
	@"?",
	@"?",
};

// show sparkly thingies for map entities in edit mode
void
renderents() // show sparkly thingies for map entities in edit mode
renderents()
{
	closeent = @"";

	if (!editmode)
		return;
	loopv(ents)
	{
		entity &e = ents[i];

	for (Entity *e in ents) {
		if (e.type == NOTUSED)
			continue;

		OFVector3D v = OFMakeVector3D(e.x, e.y, e.z);
		particle_splash(2, 2, 40, v);
	}

	int e = closestent();
	if (e >= 0) {
		entity &c = ents[e];
		Entity *c = ents[e];
		closeent =
		    [OFString stringWithFormat:@"closest entity = %@ (%d, %d, "
		                               @"%d, %d), selection = (%d, %d)",
		              entnames[c.type], c.attr1, c.attr2, c.attr3,
		              c.attr4, getvar(@"selxs"), getvar(@"selys")];
	}
}