Overview
Comment: | Adjust to ObjFW changes |
---|---|
Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
85566b261dc924326f2b24254b27e472 |
User & Date: | js on 2025-03-23 14:17:30 |
Other Links: | manifest | tags |
Context
2025-03-23
| ||
14:49 | Remove vadd/vsub/vmul/vdiv check-in: 0c8fc2f148 user: js tags: trunk | |
14:17 | Adjust to ObjFW changes check-in: 85566b261d user: js tags: trunk | |
02:59 | Remove u{char,short,int} check-in: b5bfe2af86 user: js tags: trunk | |
Changes
Modified src/clientgame.m from [e2809031d4] to [8ff39fb916].
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199 200 201 202 203 204 205 | entinmap(DynamicEntity *d) { // try max 100 times for (int i = 0; i < 100; i++) { float dx = (rnd(21) - 10) / 10.0f * i; // increasing distance float dy = (rnd(21) - 10) / 10.0f * i; OFVector3D old = d.origin; | | | 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 | entinmap(DynamicEntity *d) { // try max 100 times for (int i = 0; i < 100; i++) { float dx = (rnd(21) - 10) / 10.0f * i; // increasing distance float dy = (rnd(21) - 10) / 10.0f * i; OFVector3D old = d.origin; d.origin = OFAddVectors3D(d.origin, OFMakeVector3D(dx, dy, 0)); if (collide(d, true, 0, 0)) return; d.origin = old; } conoutf(@"can't find entity spawn spot! (%d, %d)", (int)d.origin.x, (int)d.origin.y); // leave ent at original pos, possibly stuck |
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Modified src/clients2c.m from [69be55db81] to [15c84f7e82].
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43 44 45 46 47 48 49 | const float dz = player1.origin.z - d.origin.z; const float rz = player1.aboveEye + d.eyeHeight; const float fx = (float)fabs(dx), fy = (float)fabs(dy), fz = (float)fabs(dz); if (fx < r && fy < r && fz < rz && d.state != CS_DEAD) { if (fx < fy) // push aside | | | | 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 | const float dz = player1.origin.z - d.origin.z; const float rz = player1.aboveEye + d.eyeHeight; const float fx = (float)fabs(dx), fy = (float)fabs(dy), fz = (float)fabs(dz); if (fx < r && fy < r && fz < rz && d.state != CS_DEAD) { if (fx < fy) // push aside d.origin = OFAddVectors3D(d.origin, OFMakeVector3D( 0, (dy < 0 ? r - fy : -(r - fy)), 0)); else d.origin = OFAddVectors3D(d.origin, OFMakeVector3D( (dx < 0 ? r - fx : -(r - fx)), 0, 0)); } int lagtime = lastmillis - d.lastUpdate; if (lagtime) { d.lag = (d.lag * 5 + lagtime) / 6; d.lastUpdate = lastmillis; |
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Modified src/cube.h from [06881e859d] to [de779124b5].
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284 285 286 287 288 289 290 | #define PIXELTAB (VIRTW / 12) #define PI (3.1415927f) #define PI2 (2 * PI) // simplistic vector ops #define dotprod(u, v) ((u).x * (v).x + (u).y * (v).y + (u).z * (v).z) | | | | | | 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 | #define PIXELTAB (VIRTW / 12) #define PI (3.1415927f) #define PI2 (2 * PI) // simplistic vector ops #define dotprod(u, v) ((u).x * (v).x + (u).y * (v).y + (u).z * (v).z) #define vmul(u, f) u = OFMultiplyVector3D(u, f) #define vdiv(u, f) u = OFMultiplyVector3D(u, (f) / 1.0f) #define vadd(u, v) u = OFAddVectors3D(u, v) #define vsub(u, v) u = OFSubtractVectors3D(u, v) #define vdist(d, v, e, s) \ OFVector3D v = s; \ vsub(v, e); \ float d = (float)sqrt(dotprod(v, v)); #define vreject(v, u, max) \ ((v).x > (u).x + (max) || (v).x < (u).x - (max) || \ (v).y > (u).y + (max) || (v).y < (u).y - (max)) |
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Modified src/physics.m from [0149f2d0e3] to [bf839677bd].
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204 205 206 207 208 209 210 | if (space < 0) { if (space > -0.01) // stick on step d.origin = OFMakeVector3D( d.origin.x, d.origin.y, lo + d.eyeHeight); else if (space > -1.26f) // rise thru stair | | | | 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 | if (space < 0) { if (space > -0.01) // stick on step d.origin = OFMakeVector3D( d.origin.x, d.origin.y, lo + d.eyeHeight); else if (space > -1.26f) // rise thru stair d.origin = OFAddVectors3D( d.origin, OFMakeVector3D(0, 0, rise)); else return false; } else // gravity d.origin = OFSubtractVectors3D(d.origin, OFMakeVector3D( 0, 0, min(min(drop, space), headspace))); const float space2 = hi - (d.origin.z + d.aboveEye); if (space2 < 0) { if (space2 < -0.1) return false; // hack alert! |
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357 358 359 360 361 362 363 | const float drop = dropf * curtime / gravity / 100 / moveres; // extra smoothness when lifting up stairs const float rise = speed / moveres / 1.2f; // discrete steps collision detection & sliding for (int i = 0; i < moveres; i++) { // try move forward | | | | | | | 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 | const float drop = dropf * curtime / gravity / 100 / moveres; // extra smoothness when lifting up stairs const float rise = speed / moveres / 1.2f; // discrete steps collision detection & sliding for (int i = 0; i < moveres; i++) { // try move forward pl.origin = OFAddVectors3D(pl.origin, OFMakeVector3D(f * d.x, f * d.y, f * d.z)); if (collide(pl, false, drop, rise)) continue; // player stuck, try slide along y axis pl.blocked = true; pl.origin = OFSubtractVectors3D( pl.origin, OFMakeVector3D(f * d.x, 0, 0)); if (collide(pl, false, drop, rise)) { d.x = 0; continue; } // still stuck, try x axis pl.origin = OFAddVectors3D( pl.origin, OFMakeVector3D(f * d.x, -f * d.y, 0)); if (collide(pl, false, drop, rise)) { d.y = 0; continue; } // try just dropping down pl.moving = false; pl.origin = OFSubtractVectors3D( pl.origin, OFMakeVector3D(f * d.x, 0, 0)); if (collide(pl, false, drop, rise)) { d.y = d.x = 0; continue; } pl.origin = OFSubtractVectors3D( pl.origin, OFMakeVector3D(0, 0, f * d.z)); break; } } // detect wether player is outside map, used for skipping zbuffer clear // mostly |
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