// server.cpp: little more than enhanced multicaster
// runs dedicated or as client coroutine
#include "cube.h"
enum { ST_EMPTY, ST_LOCAL, ST_TCPIP };
struct client // server side version of "dynent" type
{
int type;
ENetPeer *peer;
string hostname;
string mapvote;
string name;
int modevote;
};
vector<client> clients;
int maxclients = 8;
static OFString *smapname;
// server side version of "entity" type
struct server_entity {
bool spawned;
int spawnsecs;
};
vector<server_entity> sents;
bool notgotitems =
true; // true when map has changed and waiting for clients to send item
int mode = 0;
void
restoreserverstate(
vector<entity> &ents) // hack: called from savegame code, only works in SP
{
loopv(sents)
{
sents[i].spawned = ents[i].spawned;
sents[i].spawnsecs = 0;
}
}
int interm = 0, minremain = 0, mapend = 0;
bool mapreload = false;
static OFString *serverpassword = @"";
bool isdedicated;
ENetHost *serverhost = NULL;
int bsend = 0, brec = 0, laststatus = 0, lastsec = 0;
#define MAXOBUF 100000
void process(ENetPacket *packet, int sender);
void multicast(ENetPacket *packet, int sender);
void disconnect_client(int n, char *reason);
void
send(int n, ENetPacket *packet)
{
if (!packet)
return;
switch (clients[n].type) {
case ST_TCPIP: {
enet_peer_send(clients[n].peer, 0, packet);
bsend += packet->dataLength;
break;
}
case ST_LOCAL:
localservertoclient(packet->data, packet->dataLength);
break;
}
}
void
send2(bool rel, int cn, int a, int b)
{
ENetPacket *packet =
enet_packet_create(NULL, 32, rel ? ENET_PACKET_FLAG_RELIABLE : 0);
uchar *start = packet->data;
uchar *p = start + 2;
putint(p, a);
putint(p, b);
*(ushort *)start = ENET_HOST_TO_NET_16(p - start);
enet_packet_resize(packet, p - start);
if (cn < 0)
process(packet, -1);
else
send(cn, packet);
if (packet->referenceCount == 0)
enet_packet_destroy(packet);
}
void
sendservmsg(OFString *msg)
{
ENetPacket *packet = enet_packet_create(
NULL, _MAXDEFSTR + 10, ENET_PACKET_FLAG_RELIABLE);
uchar *start = packet->data;
uchar *p = start + 2;
putint(p, SV_SERVMSG);
sendstring(msg, p);
*(ushort *)start = ENET_HOST_TO_NET_16(p - start);
enet_packet_resize(packet, p - start);
multicast(packet, -1);
if (packet->referenceCount == 0)
enet_packet_destroy(packet);
}
void
disconnect_client(int n, char *reason)
{
printf("disconnecting client (%s) [%s]\n", clients[n].hostname, reason);
enet_peer_disconnect(clients[n].peer);
clients[n].type = ST_EMPTY;
send2(true, -1, SV_CDIS, n);
}
void
resetitems()
{
sents.setsize(0);
notgotitems = true;
}
void
pickup(uint i, int sec, int sender) // server side item pickup, acknowledge
// first client that gets it
{
if (i >= (uint)sents.length())
return;
if (sents[i].spawned) {
sents[i].spawned = false;
sents[i].spawnsecs = sec;
send2(true, sender, SV_ITEMACC, i);
}
}
void
resetvotes()
{
loopv(clients) clients[i].mapvote[0] = 0;
}
bool
vote(char *map, int reqmode, int sender)
{
strcpy_s(clients[sender].mapvote, map);
clients[sender].modevote = reqmode;
int yes = 0, no = 0;
loopv(clients) if (clients[i].type != ST_EMPTY)
{
if (clients[i].mapvote[0]) {
if (strcmp(clients[i].mapvote, map) == 0 &&
clients[i].modevote == reqmode)
yes++;
else
no++;
} else
no++;
}
if (yes == 1 && no == 0)
return true; // single player
@autoreleasepool {
OFString *msg =
[OFString stringWithFormat:
@"%s suggests %@ on map %s (set map to vote)",
clients[sender].name, modestr(reqmode), map];
sendservmsg(msg);
}
if (yes / (float)(yes + no) <= 0.5f)
return false;
sendservmsg(@"vote passed");
resetvotes();
return true;
}
// server side processing of updates: does very little and most state is tracked
// client only could be extended to move more gameplay to server (at expense of
// lag)
void
process(ENetPacket *packet, int sender) // sender may be -1
{
if (ENET_NET_TO_HOST_16(*(ushort *)packet->data) !=
packet->dataLength) {
disconnect_client(sender, "packet length");
return;
}
uchar *end = packet->data + packet->dataLength;
uchar *p = packet->data + 2;
char text[MAXTRANS];
int cn = -1, type;
while (p < end)
switch (type = getint(p)) {
case SV_TEXT:
sgetstr();
break;
case SV_INITC2S:
sgetstr();
strcpy_s(clients[cn].name, text);
sgetstr();
getint(p);
break;
case SV_MAPCHANGE: {
sgetstr();
int reqmode = getint(p);
if (reqmode < 0)
reqmode = 0;
if (smapname.length > 0 && !mapreload &&
!vote(text, reqmode, sender))
return;
mapreload = false;
mode = reqmode;
minremain = mode & 1 ? 15 : 10;
mapend = lastsec + minremain * 60;
interm = 0;
@autoreleasepool {
smapname = @(text);
}
resetitems();
sender = -1;
break;
}
case SV_ITEMLIST: {
int n;
while ((n = getint(p)) != -1)
if (notgotitems) {
server_entity se = { false, 0 };
while (sents.length() <= n)
sents.add(se);
sents[n].spawned = true;
}
notgotitems = false;
break;
}
case SV_ITEMPICKUP: {
int n = getint(p);
pickup(n, getint(p), sender);
break;
}
case SV_PING:
send2(false, cn, SV_PONG, getint(p));
break;
case SV_POS: {
cn = getint(p);
if (cn < 0 || cn >= clients.length() ||
clients[cn].type == ST_EMPTY) {
disconnect_client(sender, "client num");
return;
}
int size = msgsizelookup(type);
assert(size != -1);
loopi(size - 2) getint(p);
break;
}
case SV_SENDMAP: {
sgetstr();
int mapsize = getint(p);
@autoreleasepool {
sendmaps(sender, @(text), mapsize, p);
}
return;
}
case SV_RECVMAP:
send(sender, recvmap(sender));
return;
case SV_EXT: // allows for new features that require no server
// updates
{
for (int n = getint(p); n; n--)
getint(p);
break;
}
default: {
int size = msgsizelookup(type);
if (size == -1) {
disconnect_client(sender, "tag type");
return;
}
loopi(size - 1) getint(p);
}
}
if (p > end) {
disconnect_client(sender, "end of packet");
return;
}
multicast(packet, sender);
}
void
send_welcome(int n)
{
ENetPacket *packet =
enet_packet_create(NULL, MAXTRANS, ENET_PACKET_FLAG_RELIABLE);
uchar *start = packet->data;
uchar *p = start + 2;
putint(p, SV_INITS2C);
putint(p, n);
putint(p, PROTOCOL_VERSION);
@autoreleasepool {
putint(p, *smapname.UTF8String);
}
sendstring(serverpassword, p);
putint(p, clients.length() > maxclients);
if (smapname.length > 0) {
putint(p, SV_MAPCHANGE);
sendstring(smapname, p);
putint(p, mode);
putint(p, SV_ITEMLIST);
loopv(sents) if (sents[i].spawned) putint(p, i);
putint(p, -1);
}
*(ushort *)start = ENET_HOST_TO_NET_16(p - start);
enet_packet_resize(packet, p - start);
send(n, packet);
}
void
multicast(ENetPacket *packet, int sender)
{
loopv(clients)
{
if (i == sender)
continue;
send(i, packet);
}
}
void
localclienttoserver(ENetPacket *packet)
{
process(packet, 0);
if (!packet->referenceCount)
enet_packet_destroy(packet);
}
client &
addclient()
{
loopv(clients) if (clients[i].type == ST_EMPTY) return clients[i];
return clients.add();
}
void
checkintermission()
{
if (!minremain) {
interm = lastsec + 10;
mapend = lastsec + 1000;
}
send2(true, -1, SV_TIMEUP, minremain--);
}
void
startintermission()
{
minremain = 0;
checkintermission();
}
void
resetserverifempty()
{
loopv(clients) if (clients[i].type != ST_EMPTY) return;
clients.setsize(0);
smapname = @"";
resetvotes();
resetitems();
mode = 0;
mapreload = false;
minremain = 10;
mapend = lastsec + minremain * 60;
interm = 0;
}
int nonlocalclients = 0;
int lastconnect = 0;
void
serverslice(int seconds,
unsigned int timeout) // main server update, called from cube main loop in
// sp, or dedicated server loop
{
loopv(sents) // spawn entities when timer reached
{
if (sents[i].spawnsecs &&
(sents[i].spawnsecs -= seconds - lastsec) <= 0) {
sents[i].spawnsecs = 0;
sents[i].spawned = true;
send2(true, -1, SV_ITEMSPAWN, i);
}
}
lastsec = seconds;
if ((mode > 1 || (mode == 0 && nonlocalclients)) &&
seconds > mapend - minremain * 60)
checkintermission();
if (interm && seconds > interm) {
interm = 0;
loopv(clients) if (clients[i].type != ST_EMPTY)
{
send2(true, i, SV_MAPRELOAD,
0); // ask a client to trigger map reload
mapreload = true;
break;
}
}
resetserverifempty();
if (!isdedicated)
return; // below is network only
int numplayers = 0;
loopv(clients) if (clients[i].type != ST_EMPTY)++ numplayers;
serverms(mode, numplayers, minremain, smapname, seconds,
clients.length() >= maxclients);
if (seconds - laststatus >
60) // display bandwidth stats, useful for server ops
{
nonlocalclients = 0;
loopv(clients) if (clients[i].type == ST_TCPIP)
nonlocalclients++;
laststatus = seconds;
if (nonlocalclients || bsend || brec)
printf("status: %d remote clients, %.1f send, %.1f rec "
"(K/sec)\n",
nonlocalclients, bsend / 60.0f / 1024,
brec / 60.0f / 1024);
bsend = brec = 0;
}
ENetEvent event;
if (enet_host_service(serverhost, &event, timeout) > 0) {
switch (event.type) {
case ENET_EVENT_TYPE_CONNECT: {
client &c = addclient();
c.type = ST_TCPIP;
c.peer = event.peer;
c.peer->data = (void *)(&c - &clients[0]);
char hn[1024];
strcpy_s(c.hostname,
(enet_address_get_host(
&c.peer->address, hn, sizeof(hn)) == 0)
? hn
: "localhost");
printf("client connected (%s)\n", c.hostname);
send_welcome(lastconnect = &c - &clients[0]);
break;
}
case ENET_EVENT_TYPE_RECEIVE:
brec += event.packet->dataLength;
process(event.packet, (intptr_t)event.peer->data);
if (event.packet->referenceCount == 0)
enet_packet_destroy(event.packet);
break;
case ENET_EVENT_TYPE_DISCONNECT:
if ((intptr_t)event.peer->data < 0)
break;
printf("disconnected client (%s)\n",
clients[(intptr_t)event.peer->data].hostname);
clients[(intptr_t)event.peer->data].type = ST_EMPTY;
send2(true, -1, SV_CDIS, (intptr_t)event.peer->data);
event.peer->data = (void *)-1;
break;
}
if (numplayers > maxclients)
disconnect_client(lastconnect, "maxclients reached");
}
#ifndef _WIN32
fflush(stdout);
#endif
}
void
cleanupserver()
{
if (serverhost)
enet_host_destroy(serverhost);
}
void
localdisconnect()
{
loopv(clients) if (clients[i].type == ST_LOCAL) clients[i].type =
ST_EMPTY;
}
void
localconnect()
{
client &c = addclient();
c.type = ST_LOCAL;
strcpy_s(c.hostname, "local");
send_welcome(&c - &clients[0]);
}
void
initserver(bool dedicated, int uprate, OFString *sdesc, OFString *ip,
OFString *master, OFString *passwd, int maxcl)
{
serverpassword = passwd;
maxclients = maxcl;
servermsinit(master ? master : @"wouter.fov120.com/cube/masterserver/",
sdesc, dedicated);
if (isdedicated = dedicated) {
ENetAddress address = { ENET_HOST_ANY, CUBE_SERVER_PORT };
@autoreleasepool {
if (ip.length > 0 &&
enet_address_set_host(&address, ip.UTF8String) < 0)
printf("WARNING: server ip not resolved");
}
serverhost = enet_host_create(&address, MAXCLIENTS, 0, uprate);
if (!serverhost)
fatal(@"could not create server host\n");
loopi(MAXCLIENTS) serverhost->peers[i].data = (void *)-1;
}
resetserverifempty();
// do not return, this becomes main loop
if (isdedicated) {
#ifdef _WIN32
SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS);
#endif
printf("dedicated server started, waiting for "
"clients...\nCtrl-C to exit\n\n");
atexit(cleanupserver);
atexit(enet_deinitialize);
for (;;)
serverslice(/*enet_time_get_sec()*/ time(NULL), 5);
}
}