Artifact 65508559f397be8c08f1b71fb5da26df32f453f76a9ed67bdd88ca2a7915d0c6:
- File
src/main.mm
— part of check-in
[1ee33c9983]
at
2024-08-03 14:50:31
on branch trunk
— Don't depend on global constructors for commands
This breaks when using ObjC, as these can run before the ObjC module is initialized, resulting in non-working message sends as the selectors are not registered yet. (user: js, size: 6619) [annotate] [blame] [check-ins using]
// main.cpp: initialisation & main loop #include "cube.h" void cleanup(char *msg) // single program exit point; { stop(); disconnect(true); writecfg(); cleangl(); cleansound(); cleanupserver(); SDL_ShowCursor(1); if (msg) { #ifdef _WIN32 MessageBox( NULL, msg, "cube fatal error", MB_OK | MB_SYSTEMMODAL); #else printf(msg); #endif }; SDL_Quit(); exit(1); }; void quit() // normal exit { writeservercfg(); cleanup(NULL); }; void fatal(char *s, char *o) // failure exit { sprintf_sd(msg)("%s%s (%s)\n", s, o, SDL_GetError()); cleanup(msg); }; void * alloc(int s) // for some big chunks... most other allocs use the memory pool { void *b = calloc(1, s); if (!b) fatal("out of memory!"); return b; }; int scr_w = 640; int scr_h = 480; void screenshot() { SDL_Surface *image; SDL_Surface *temp; int idx; if (image = SDL_CreateRGBSurface(SDL_SWSURFACE, scr_w, scr_h, 24, 0x0000FF, 0x00FF00, 0xFF0000, 0)) { if (temp = SDL_CreateRGBSurface(SDL_SWSURFACE, scr_w, scr_h, 24, 0x0000FF, 0x00FF00, 0xFF0000, 0)) { glReadPixels(0, 0, scr_w, scr_h, GL_RGB, GL_UNSIGNED_BYTE, image->pixels); for (idx = 0; idx < scr_h; idx++) { char *dest = (char *)temp->pixels + 3 * scr_w * idx; memcpy(dest, (char *)image->pixels + 3 * scr_w * (scr_h - 1 - idx), 3 * scr_w); endianswap(dest, 3, scr_w); }; sprintf_sd(buf)( "screenshots/screenshot_%d.bmp", lastmillis); SDL_SaveBMP(temp, path(buf)); SDL_FreeSurface(temp); }; SDL_FreeSurface(image); }; }; COMMAND(screenshot, ARG_NONE); COMMAND(quit, ARG_NONE); void keyrepeat(bool on) { SDL_EnableKeyRepeat( on ? SDL_DEFAULT_REPEAT_DELAY : 0, SDL_DEFAULT_REPEAT_INTERVAL); }; VARF(gamespeed, 10, 100, 1000, if (multiplayer()) gamespeed = 100); VARP(minmillis, 0, 5, 1000); int islittleendian = 1; int framesinmap = 0; int main(int argc, char **argv) { bool dedicated = false; int fs = SDL_FULLSCREEN, par = 0, uprate = 0, maxcl = 4; char *sdesc = "", *ip = "", *master = NULL, *passwd = ""; islittleendian = *((char *)&islittleendian); processInitQueue(); #define log(s) conoutf("init: %s", s) log("sdl"); for (int i = 1; i < argc; i++) { char *a = &argv[i][2]; if (argv[i][0] == '-') switch (argv[i][1]) { case 'd': dedicated = true; break; case 't': fs = 0; break; case 'w': scr_w = atoi(a); break; case 'h': scr_h = atoi(a); break; case 'u': uprate = atoi(a); break; case 'n': sdesc = a; break; case 'i': ip = a; break; case 'm': master = a; break; case 'p': passwd = a; break; case 'c': maxcl = atoi(a); break; default: conoutf("unknown commandline option"); } else conoutf("unknown commandline argument"); }; #ifdef _DEBUG par = SDL_INIT_NOPARACHUTE; fs = 0; #endif if (SDL_Init(SDL_INIT_TIMER | SDL_INIT_VIDEO | par) < 0) fatal("Unable to initialize SDL"); log("net"); if (enet_initialize() < 0) fatal("Unable to initialise network module"); initclient(); initserver(dedicated, uprate, sdesc, ip, master, passwd, maxcl); // never returns if dedicated log("world"); empty_world(7, true); log("video: sdl"); if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) fatal("Unable to initialize SDL Video"); log("video: mode"); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); if (SDL_SetVideoMode(scr_w, scr_h, 0, SDL_OPENGL | fs) == NULL) fatal("Unable to create OpenGL screen"); log("video: misc"); SDL_WM_SetCaption("cube engine", NULL); SDL_WM_GrabInput(SDL_GRAB_ON); keyrepeat(false); SDL_ShowCursor(0); log("gl"); gl_init(scr_w, scr_h); log("basetex"); int xs, ys; if (!installtex(2, path(newstring("data/newchars.png")), xs, ys) || !installtex(3, path(newstring("data/martin/base.png")), xs, ys) || !installtex(6, path(newstring("data/martin/ball1.png")), xs, ys) || !installtex(7, path(newstring("data/martin/smoke.png")), xs, ys) || !installtex(8, path(newstring("data/martin/ball2.png")), xs, ys) || !installtex(9, path(newstring("data/martin/ball3.png")), xs, ys) || !installtex(4, path(newstring("data/explosion.jpg")), xs, ys) || !installtex(5, path(newstring("data/items.png")), xs, ys) || !installtex(1, path(newstring("data/crosshair.png")), xs, ys)) fatal("could not find core textures (hint: run cube from the " "parent of the bin directory)"); log("sound"); initsound(); log("cfg"); newmenu("frags\tpj\tping\tteam\tname"); newmenu("ping\tplr\tserver"); exec("data/keymap.cfg"); exec("data/menus.cfg"); exec("data/prefabs.cfg"); exec("data/sounds.cfg"); exec("servers.cfg"); if (!execfile("config.cfg")) execfile("data/defaults.cfg"); exec("autoexec.cfg"); log("localconnect"); localconnect(); changemap( "metl3"); // if this map is changed, also change depthcorrect() log("mainloop"); int ignore = 5; for (;;) { int millis = SDL_GetTicks() * gamespeed / 100; if (millis - lastmillis > 200) lastmillis = millis - 200; else if (millis - lastmillis < 1) lastmillis = millis - 1; if (millis - lastmillis < minmillis) SDL_Delay(minmillis - (millis - lastmillis)); cleardlights(); updateworld(millis); if (!demoplayback) serverslice((int)time(NULL), 0); static float fps = 30.0f; fps = (1000.0f / curtime + fps * 50) / 51; computeraytable(player1->o.x, player1->o.y); readdepth(scr_w, scr_h); SDL_GL_SwapBuffers(); extern void updatevol(); updatevol(); if (framesinmap++ < 5) // cheap hack to get rid of initial sparklies, even when // triple buffering etc. { player1->yaw += 5; gl_drawframe(scr_w, scr_h, fps); player1->yaw -= 5; }; gl_drawframe(scr_w, scr_h, fps); SDL_Event event; int lasttype = 0, lastbut = 0; while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_QUIT: quit(); break; case SDL_KEYDOWN: case SDL_KEYUP: keypress(event.key.keysym.sym, event.key.state == SDL_PRESSED, event.key.keysym.unicode); break; case SDL_MOUSEMOTION: if (ignore) { ignore--; break; }; mousemove(event.motion.xrel, event.motion.yrel); break; case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: if (lasttype == event.type && lastbut == event.button.button) break; // why?? get event twice without // it keypress(-event.button.button, event.button.state != 0, 0); lasttype = event.type; lastbut = event.button.button; break; }; }; }; quit(); return 1; };