// clientextras.cpp: stuff that didn't fit in client.cpp or clientgame.cpp :)
#include "cube.h"
// render players & monsters
// very messy ad-hoc handling of animation frames, should be made more configurable
// D D D D' D D D D' A A' P P' I I' R, R' E L J J'
int frame[] = { 178, 184, 190, 137, 183, 189, 197, 164, 46, 51, 54, 32, 0, 0, 40, 1, 162, 162, 67, 168 };
int range[] = { 6, 6, 8, 28, 1, 1, 1, 1, 8, 19, 4, 18, 40, 1, 6, 15, 1, 1, 1, 1 };
void renderclient(dynent *d, bool team, char *mdlname, bool hellpig, float scale)
{
int n = 3;
float speed = 100.0f;
float mz = d->o.z-d->eyeheight+1.55f*scale;
int basetime = -((int)d&0xFFF);
if(d->state==CS_DEAD)
{
int r;
if(hellpig) { n = 2; r = range[3]; } else { n = (int)d%3; r = range[n]; };
basetime = d->lastaction;
int t = lastmillis-d->lastaction;
if(t<0 || t>20000) return;
if(t>(r-1)*100) { n += 4; if(t>(r+10)*100) { t -= (r+10)*100; mz -= t*t/10000000000.0f*t; }; };
if(mz<-1000) return;
//mdl = (((int)d>>6)&1)+1;
//mz = d->o.z-d->eyeheight+0.2f;
//scale = 1.2f;
}
else if(d->state==CS_EDITING) { n = 16; }
else if(d->state==CS_LAGGED) { n = 17; }
else if(d->monsterstate==M_ATTACKING) { n = 8; }
else if(d->monsterstate==M_PAIN) { n = 10; }
else if((!d->move && !d->strafe) || !d->moving) { n = 12; }
else if(!d->onfloor && d->timeinair>100) { n = 18; }
else { n = 14; speed = 1200/d->maxspeed*scale; if(hellpig) speed = 300/d->maxspeed; };
if(hellpig) { n++; scale *= 32; mz -= 1.9f; };
rendermodel(mdlname, frame[n], range[n], 0, 1.5f, d->o.x, mz, d->o.y, d->yaw+90, d->pitch/2, team, scale, speed, 0, basetime);
};
extern int democlientnum;
void renderclients()
{
dynent *d;
loopv(players) if((d = players[i]) && (!demoplayback || i!=democlientnum)) renderclient(d, isteam(player1->team, d->team), "monster/ogro", false, 1.0f);
};
// creation of scoreboard pseudo-menu
bool scoreson = false;
void showscores(bool on)
{
scoreson = on;
menuset(((int)on)-1);
};
struct sline { string s; };
vector<sline> scorelines;
void renderscore(dynent *d)
{
sprintf_sd(lag)("%d", d->plag);
sprintf_sd(name) ("(%s)", d->name);
sprintf_s(scorelines.add().s)("%d\t%s\t%d\t%s\t%s", d->frags, d->state==CS_LAGGED ? "LAG" : lag, d->ping, d->team, d->state==CS_DEAD ? name : d->name);
menumanual(0, scorelines.length()-1, scorelines.last().s);
};
const int maxteams = 4;
char *teamname[maxteams];
int teamscore[maxteams], teamsused;
string teamscores;
int timeremain = 0;
void addteamscore(dynent *d)
{
if(!d) return;
loopi(teamsused) if(strcmp(teamname[i], d->team)==0) { teamscore[i] += d->frags; return; };
if(teamsused==maxteams) return;
teamname[teamsused] = d->team;
teamscore[teamsused++] = d->frags;
};
void renderscores()
{
if(!scoreson) return;
scorelines.setsize(0);
if(!demoplayback) renderscore(player1);
loopv(players) if(players[i]) renderscore(players[i]);
sortmenu(0, scorelines.length());
if(m_teammode)
{
teamsused = 0;
loopv(players) addteamscore(players[i]);
if(!demoplayback) addteamscore(player1);
teamscores[0] = 0;
loopj(teamsused)
{
sprintf_sd(sc)("[ %s: %d ]", teamname[j], teamscore[j]);
strcat_s(teamscores, sc);
};
menumanual(0, scorelines.length(), "");
menumanual(0, scorelines.length()+1, teamscores);
};
};
// sendmap/getmap commands, should be replaced by more intuitive map downloading
void sendmap(char *mapname)
{
if(*mapname) save_world(mapname);
changemap(mapname);
mapname = getclientmap();
int mapsize;
uchar *mapdata = readmap(mapname, &mapsize);
if(!mapdata) return;
ENetPacket *packet = enet_packet_create(NULL, MAXTRANS + mapsize, ENET_PACKET_FLAG_RELIABLE);
uchar *start = packet->data;
uchar *p = start+2;
putint(p, SV_SENDMAP);
sendstring(mapname, p);
putint(p, mapsize);
if(65535 - (p - start) < mapsize)
{
conoutf("map %s is too large to send", mapname);
free(mapdata);
enet_packet_destroy(packet);
return;
};
memcpy(p, mapdata, mapsize);
p += mapsize;
free(mapdata);
*(ushort *)start = ENET_HOST_TO_NET_16(p-start);
enet_packet_resize(packet, p-start);
sendpackettoserv(packet);
conoutf("sending map %s to server...", mapname);
sprintf_sd(msg)("[map %s uploaded to server, \"getmap\" to receive it]", mapname);
toserver(msg);
}
void getmap()
{
ENetPacket *packet = enet_packet_create(NULL, MAXTRANS, ENET_PACKET_FLAG_RELIABLE);
uchar *start = packet->data;
uchar *p = start+2;
putint(p, SV_RECVMAP);
*(ushort *)start = ENET_HOST_TO_NET_16(p-start);
enet_packet_resize(packet, p-start);
sendpackettoserv(packet);
conoutf("requesting map from server...");
}
COMMAND(sendmap, ARG_1STR);
COMMAND(getmap, ARG_NONE);