// generic useful stuff for any C++ program
#ifndef _TOOLS_H
#define _TOOLS_H
#ifdef __GNUC__
# define gamma __gamma
#endif
#include <math.h>
#ifdef __GNUC__
# undef gamma
#endif
#include <assert.h>
#include <limits.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#ifdef __GNUC__
# include <new>
#else
# include <new.h>
#endif
#ifdef NULL
# undef NULL
#endif
#define NULL 0
typedef unsigned char uchar;
typedef unsigned short ushort;
typedef unsigned int uint;
#define max(a, b) (((a) > (b)) ? (a) : (b))
#define min(a, b) (((a) < (b)) ? (a) : (b))
#define rnd(max) (rand() % (max))
#define rndreset() (srand(1))
#define rndtime() \
{ \
loopi(lastmillis & 0xF) rnd(i + 1); \
}
#define loop(v, m) for (int v = 0; v < (m); v++)
#define loopi(m) loop(i, m)
#define loopj(m) loop(j, m)
#define loopk(m) loop(k, m)
#define loopl(m) loop(l, m)
#ifndef OF_WINDOWS
# define __cdecl
# define _vsnprintf vsnprintf
#endif
// easy safe strings
#define _MAXDEFSTR 260
typedef char string[_MAXDEFSTR];
inline void
strn0cpy(char *d, const char *s, size_t m)
{
strncpy(d, s, m);
d[(m)-1] = 0;
}
inline void
strcpy_s(char *d, const char *s)
{
strn0cpy(d, s, _MAXDEFSTR);
}
inline void
strcat_s(char *d, const char *s)
{
size_t n = strlen(d);
strn0cpy(d + n, s, _MAXDEFSTR - n);
}
inline void
formatstring(char *d, const char *fmt, va_list v)
{
_vsnprintf(d, _MAXDEFSTR, fmt, v);
d[_MAXDEFSTR - 1] = 0;
}
struct sprintf_s_f {
char *d;
sprintf_s_f(char *str) : d(str) {};
void
operator()(const char *fmt, ...)
{
va_list v;
va_start(v, fmt);
_vsnprintf(d, _MAXDEFSTR, fmt, v);
va_end(v);
d[_MAXDEFSTR - 1] = 0;
}
};
#define sprintf_s(d) sprintf_s_f((char *)d)
#define sprintf_sd(d) \
string d; \
sprintf_s(d)
#define sprintf_sdlv(d, last, fmt) \
string d; \
{ \
va_list ap; \
va_start(ap, last); \
formatstring(d, fmt, ap); \
va_end(ap); \
}
#define sprintf_sdv(d, fmt) sprintf_sdlv(d, fmt, fmt)
#define fast_f2nat(val) ((int)(val))
extern void endianswap(void *, int, int);
// memory pool that uses buckets and linear allocation for small objects
// VERY fast, and reasonably good memory reuse
struct pool {
enum { POOLSIZE = 4096 }; // can be absolutely anything
enum { PTRSIZE = sizeof(char *) };
enum {
MAXBUCKETS = 65
}; // meaning up to size 256 on 32bit pointer systems
enum { MAXREUSESIZE = MAXBUCKETS * PTRSIZE - PTRSIZE };
inline size_t
bucket(size_t s)
{
return (s + PTRSIZE - 1) >> PTRBITS;
}
enum { PTRBITS = PTRSIZE == 2 ? 1 : PTRSIZE == 4 ? 2 : 3 };
char *p;
size_t left;
char *blocks;
void *reuse[MAXBUCKETS];
pool();
~pool() { dealloc_block(blocks); };
void *alloc(size_t size);
void dealloc(void *p, size_t size);
void *realloc(void *p, size_t oldsize, size_t newsize);
char *string(const char *s, size_t l);
char *
string(const char *s)
{
return string(s, strlen(s));
}
void
deallocstr(char *s)
{
dealloc(s, strlen(s) + 1);
}
char *
stringbuf(const char *s)
{
return string(s, _MAXDEFSTR - 1);
}
void dealloc_block(void *b);
void allocnext(size_t allocsize);
};
pool *gp();
template <class T> struct vector {
T *buf;
int alen;
int ulen;
pool *p;
vector()
{
this->p = gp();
alen = 8;
buf = (T *)p->alloc(alen * sizeof(T));
ulen = 0;
}
~vector()
{
setsize(0);
p->dealloc(buf, alen * sizeof(T));
}
vector(vector<T> &v);
void operator=(vector<T> &v);
T &
add(const T &x)
{
if (ulen == alen)
realloc();
new (&buf[ulen]) T(x);
return buf[ulen++];
}
T &
add()
{
if (ulen == alen)
realloc();
new (&buf[ulen]) T;
return buf[ulen++];
}
T &
pop()
{
return buf[--ulen];
}
T &
last()
{
return buf[ulen - 1];
}
bool
empty()
{
return ulen == 0;
}
int
length()
{
return ulen;
}
T &
operator[](int i)
{
assert(i >= 0 && i < ulen);
return buf[i];
}
void
setsize(int i)
{
for (; ulen > i; ulen--)
buf[ulen - 1].~T();
}
T *
getbuf()
{
return buf;
}
void
sort(void *cf)
{
qsort(buf, ulen, sizeof(T),
(int(__cdecl *)(const void *, const void *))cf);
}
void
realloc()
{
int olen = alen;
buf = (T *)p->realloc(
buf, olen * sizeof(T), (alen *= 2) * sizeof(T));
}
T
remove(int i)
{
T e = buf[i];
for (int p = i + 1; p < ulen; p++)
buf[p - 1] = buf[p];
ulen--;
return e;
}
T &
insert(int i, const T &e)
{
add(T());
for (int p = ulen - 1; p > i; p--)
buf[p] = buf[p - 1];
buf[i] = e;
return buf[i];
}
};
#define loopv(v) \
if (false) { \
} else \
for (int i = 0; i < (v).length(); i++)
#define loopvrev(v) \
if (false) { \
} else \
for (int i = (v).length() - 1; i >= 0; i--)
inline char *
newstring(const char *s)
{
return gp()->string(s);
}
inline char *
newstring(const char *s, size_t l)
{
return gp()->string(s, l);
}
inline char *
newstringbuf(const char *s)
{
return gp()->stringbuf(s);
}
#endif